I design complex digital products, game interfaces and information systems, from early concepts through working prototypes and production. 13+ years across AAA games, enterprise SaaS and interactive systems. I combine UX, UI, visual design and technical understanding to turn complex workflows into clear, usable experiences.
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AUTHORIZED FOR OPT3 and DESIGNATED RESEARCH AREAS AND DIVISIONS: IOE)+(20734*/-*)/2
Hello, I'm Emrah Özbay — a senior, product-minded UX/UI designer with 13+ years shaping complex interactive systems across AAA gaming, defence, and B2B SaaS platforms. I own features end-to-end — discovery, stakeholder alignment, wireframes, high-fidelity prototypes, developer-ready delivery — bridging design and engineering in agile, cross-functional teams. Before design, I spent years on film and TV sets as a photographer and crew member, which still shapes how I think about pacing, framing, and story inside every interface I build.
HUD/FUI visuals and motion graphics for the sci-fi film 4 Profiles.
Four years designing scalable UI systems for AAA console/PC development, including World of Tanks' Waffenträger project.
UX strategy and interface design for enterprise B2B logistics — multinational truck, rail, and cargo platforms.
Gameplay HUD, menus, and meta systems on Alder's Blood and Nadir.
Branding and visual systems for the Mercedes-Benz UCI MTB World Cup Maribor and FIS Alpine Ski, with Red Bull Media House.
UI/UX design of the gameplay and meta-game for Projekt Hyperion, a major World of Tanks event. Built with a small team spanning three cities.
UI/UX for an asymmetric 6v1 event mode — modified tanks and special abilities in an alternate WoT universe, covering gameplay, meta-game, and shop.
HUD and interface design for the Paradox event mode, covering the in-match UI and its supporting meta-game screens.
UX/UI for a post-mortem feature giving players detailed feedback on tank destruction, supporting learning, map exploration, and tactical review.
A mobile UX case study redesigning League+, the companion app for LoL summoners — making match tracking, profiles, and game updates more connected and effective for players.
Speculative typography for the KATU people of PH1b (Kepler-64b) — writing systems shaped by a two-sun, three-moon cosmology, from an ancient canyon script to a unified cross-community language.
A study on translating the Star Wars universe into a mobile RPG — balancing visual fidelity with device constraints and usability.
A speculative UX system for covert global threat monitoring, real-time operations, and neural data extraction — a near-future tactical interface built around decision-making under pressure.
Prototype projects based on SPENA full simulated operating system: an animated boot log, an IP-authentication sequence, and a system-select menu across four distinct tactical consoles.
A functional interface concept for a sub-light interstellar spacecraft, grounded in real aerospace instrumentation, physics-driven data, and transparent machine decision-making.
Futuristic targeting systems and control interfaces exploring how minimal shapes and light communicate complex information.
Interface explorations for military aircraft systems built for games and film — near-future realism balanced against cinematic sci-fi.
A conceptual UX platform simplifying complex energy infrastructure into a clear, actionable interface for dispatchers and control-centre operators — real-time monitoring, system diagnostics, and rapid decision-making.
A fintech ecosystem bridging legacy institutional banking with modern SaaS efficiency — a streamlined, command-center style banking experience inspired by gaming interfaces.
A remote valuation platform for insurance appraisers — video-first assessments with AR-guided capture, letting appraisers close up to 86% more cases without a single site visit.
UX for Travel Agency Palma's booking platform, turning a static brochure site into a self-service search-and-book engine — real-time availability, automated package tagging, and a 30% lift in package sales.
A bilingual donation platform for DOPPS (BirdLife Slovenia)'s Guardians of Forest Specialists campaign — low-friction giving paths and a live progress tracker that helped raise €45,000 and secure 10 hectares of forest in eight months.
The centralised booking engine behind Palma's platform — smart search, real-time inventory sync, a B2B partner portal, and a multilingual storefront serving five markets from one system.