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Product UX / Game UX/UI / Interface Systems / Design Systems / AI-assisted Prototyping Status: Deployed in Sector — Anywhere

Emrah
Özbay

I design complex digital products, game interfaces and information systems, from early concepts through working prototypes and production. 13+ years across AAA games, enterprise SaaS and interactive systems. I combine UX, UI, visual design and technical understanding to turn complex workflows into clear, usable experiences.

Status: Online Based: Gralla, Austria Focus: Product UX / Game UX/UI / Interface Systems / Design Systems / AI-assisted Prototyping
01
Core Signal Team Research _ Defence _ Field OPT3 HGI - Access Card
[E.0 II] :: FIELD
7987 - 897 + 897 4 / 7 97 4- 74 9 97 4- 74 9 87/840
SP-LAB
Emrah Özbay 0*78946 0*788941

Research OPT3
Access

> CoM Code
Authorization Token: 894wadr-Euyu+5
ID Number: REDE-FI-0004
Tec_HI Low Code: */-*)/12}][£#$etre$5
Expiration Date: 2184DEC17
O,
Emrah Özbay
Active Credential
Designation: Interface Systems / FUI-HUD / Game UI
Division: FI_OPT3 HI.LV
Access Tier: HI4 Auth Class: L4
7987 - 897 + 897 4 / 7 97 4- 74 9 970IE UIA7E 4- 74 9 87/840

AUTHORIZED FOR OPT3 and DESIGNATED RESEARCH AREAS AND DIVISIONS: IOE)+(20734*/-*)/2

Index / Selected Projects 18 Units — Go to Project
Git Projects / Live Prototypes 4 Repos — Open on GitHub Pages
World Information Center Interactive WebGL globe — a particle-cloud Earth rendered in plain Three.js, no framework. Launch Prototype UIS — Universe Information Center Galaxy → star system → planet explorer, real star systems and exoplanets on the same particle engine. Launch Prototype SPEN — Satellite Network Geospatial intel console — CesiumJS 2D/3D globe with real-time TLE satellite tracking. Launch Prototype MRI Volume Viewer In-browser neuroimaging viewer — decodes and renders MINC / NIfTI-1 / FreeSurfer MGH volumes. Launch Prototype

Hello, I'm Emrah Özbay — a senior, product-minded UX/UI designer with 13+ years shaping complex interactive systems across AAA gaming, defence, and B2B SaaS platforms. I own features end-to-end — discovery, stakeholder alignment, wireframes, high-fidelity prototypes, developer-ready delivery — bridging design and engineering in agile, cross-functional teams. Before design, I spent years on film and TV sets as a photographer and crew member, which still shapes how I think about pacing, framing, and story inside every interface I build.

FUI & Motion Designer Feb 2026 — Present
United Media Ideas · Contract · Graz (Remote)

HUD/FUI visuals and motion graphics for the sci-fi film 4 Profiles.

UX/UI Designer → Interface Specialist Feb 2022 — Feb 2026
Bongfish GmbH · Full-time · Graz

Four years designing scalable UI systems for AAA console/PC development, including World of Tanks' Waffenträger project.

Project Manager & UX/UI Designer Dec 2020 — Jan 2022
U-centrix · Full-time

UX strategy and interface design for enterprise B2B logistics — multinational truck, rail, and cargo platforms.

UX/UI Designer Aug 2020 — Sep 2021
Shockwork Games · Full-time · Remote

Gameplay HUD, menus, and meta systems on Alder's Blood and Nadir.

Creative & Experience Designer Mar 2018 — Dec 2020
Marprom · Full-time · Slovenia

Branding and visual systems for the Mercedes-Benz UCI MTB World Cup Maribor and FIS Alpine Ski, with Red Bull Media House.

Photoshop / Illustrator / After Effects / XD / Lightroom / Rive / Figma / Figma Make / ProtoPie / Unity / Unreal Engine / ArcGIS / GitHub / Claude Code
System Status CHECKING… -- Public repos / Top language: -- / Last updated: -- Source: api.github.com/users/ozbayemrah
Unit / Project — 01 Status: Live on Behance

Waffenträger: Projekt Hyperion — World of Tanks

UI/UX design of the gameplay and meta-game for Projekt Hyperion, a major World of Tanks event. Built with a small team spanning three cities.

Role
Designer
Year
2023
Tools
Figma / Photoshop / AE
Type
Game UI/UX
Unit / Project — 02 Status: Live on Behance

Waffenträger: Reckoning — World of Tanks

UI/UX for an asymmetric 6v1 event mode — modified tanks and special abilities in an alternate WoT universe, covering gameplay, meta-game, and shop.

Role
Designer
Year
2024
Tools
Figma / Photoshop / AE / Premiere
Type
Game UI/UX
Unit / Project — 03 Status: Live on Behance

Waffenträger: Paradox — World of Tanks

HUD and interface design for the Paradox event mode, covering the in-match UI and its supporting meta-game screens.

Role
Designer
Year
2025
Tools
Figma / Photoshop / Illustrator / AE
Type
Game UI/UX
Unit / Project — 04 Status: Live on Behance

World of Tanks — Post Mortem Mode

UX/UI for a post-mortem feature giving players detailed feedback on tank destruction, supporting learning, map exploration, and tactical review.

Role
Designer
Year
2024
Tools
Figma / Illustrator / Photoshop
Type
Game UI/UX
Unit / Project — 05 Status: Live on Behance

League of Legends — League+ UI/UX Project

A mobile UX case study redesigning League+, the companion app for LoL summoners — making match tracking, profiles, and game updates more connected and effective for players.

Role
Designer
Year
2020
Tools
Adobe XD / Illustrator / AE
Type
Mobile UX
Unit / Project — 06 Status: Live on Behance
Regional Languages, Scripts, and Typefaces of PH1b screens

Regional Languages, Scripts, and Typefaces of PH1b

Speculative typography for the KATU people of PH1b (Kepler-64b) — writing systems shaped by a two-sun, three-moon cosmology, from an ancient canyon script to a unified cross-community language.

Role
Designer
Year
2026
Tools
Illustrator / Photoshop
Type
Typography / Worldbuilding
Unit / Project — 07 Status: Live on Behance
STAR WARS, Project: RAXAR screens

STAR WARS, Project: RAXAR — UI & Visual Identity

A study on translating the Star Wars universe into a mobile RPG — balancing visual fidelity with device constraints and usability.

Role
Designer
Year
2026
Tools
Figma / Illustrator / Photoshop
Type
UI/UX / Identity
Unit / Project — 08 Status: Live on Behance

S·PEN — Silent Predictive Enforcement Network FUI-HUD

A speculative UX system for covert global threat monitoring, real-time operations, and neural data extraction — a near-future tactical interface built around decision-making under pressure.

Role
Designer
Year
2026
Tools
Figma / Illustrator / Rive
Type
FUI / HUD
Prototype projects based on SPEN
Unit / Project — 09 Status: Live on Behance

SPG-StaticPen — A Cinematic Terminal/HUD System

A full simulated operating system: an animated boot log, an IP-authentication sequence, and a system-select menu across four distinct tactical consoles.

Role
Designer
Year
2026
Tools
Figma / Adobe XD / VS Code
Type
HUD / Terminal
Unit / Project — 10 Status: Live on Behance
Interstellar Navigation & Flight Control FUI screens

Interstellar Navigation & Flight Control FUI

A functional interface concept for a sub-light interstellar spacecraft, grounded in real aerospace instrumentation, physics-driven data, and transparent machine decision-making.

Role
Designer
Year
2026
Tools
Figma / Photoshop / Illustrator
Type
FUI / Aerospace
Unit / Project — 11 Status: Live on Behance
Cyberpunk HUD & Reticle Exploration screens

Cyberpunk HUD & Reticle Exploration

Futuristic targeting systems and control interfaces exploring how minimal shapes and light communicate complex information.

Role
Designer
Year
2026
Tools
Illustrator / Photoshop
Type
FUI / HUD
Unit / Project — 12 Status: Live on Behance
Futuristic Aircraft HUD / FUI & Reticle Design screens

Futuristic Aircraft HUD / FUI & Reticle Design

Interface explorations for military aircraft systems built for games and film — near-future realism balanced against cinematic sci-fi.

Role
Designer
Year
2026
Tools
Figma / Photoshop / Illustrator
Type
FUI / HUD / Military
Unit / Project — 13 Status: Live on Behance
DCen — Smart City Energy Management Dashboard screens

DCen — Smart City Energy Management Dashboard

A conceptual UX platform simplifying complex energy infrastructure into a clear, actionable interface for dispatchers and control-centre operators — real-time monitoring, system diagnostics, and rapid decision-making.

Role
Designer
Year
2026
Tools
Figma / Illustrator / Photoshop
Type
SaaS / Dashboard
Unit / Project — 14 Status: Live on Behance
Austria Wealth — Fintech Landing Page, Web & Mobile App screens

Austria Wealth — Fintech Landing Page, Web & Mobile App

A fintech ecosystem bridging legacy institutional banking with modern SaaS efficiency — a streamlined, command-center style banking experience inspired by gaming interfaces.

Role
Designer
Year
2026
Tools
Adobe XD / Figma / Illustrator / Photoshop
Type
SaaS / Fintech
Unit / Project — 15 Status: Live in Production
Aestimo remote valuation platform screens

Aestimo — Remote Valuation Platform for Insurers

A remote valuation platform for insurance appraisers — video-first assessments with AR-guided capture, letting appraisers close up to 86% more cases without a single site visit.

Role
Designer
Year
2021
Tools
Figma / Photoshop
Type
SaaS / Insurtech
Unit / Project — 16 Status: Live in Production
Palma travel agency booking platform screens

Palma — Travel Agency Booking Platform

UX for Travel Agency Palma's booking platform, turning a static brochure site into a self-service search-and-book engine — real-time availability, automated package tagging, and a 30% lift in package sales.

Role
Designer
Year
2022
Tools
Figma / Photoshop
Type
SaaS / Travel
Unit / Project — 17 Status: Live in Production
DOPPS Forest Specialists donation platform screens

DOPPS Forest Specialists — Conservation Donation Platform

A bilingual donation platform for DOPPS (BirdLife Slovenia)'s Guardians of Forest Specialists campaign — low-friction giving paths and a live progress tracker that helped raise €45,000 and secure 10 hectares of forest in eight months.

Role
Designer
Year
2022
Tools
Figma / Photoshop
Type
Nonprofit / Donation Platform
Unit / Project — 18 Status: Live in Production
BookinIT travel booking platform screens

BookinIT — Centralised Travel Booking Platform

The centralised booking engine behind Palma's platform — smart search, real-time inventory sync, a B2B partner portal, and a multilingual storefront serving five markets from one system.

Role
Designer
Year
2022
Tools
Figma / Photoshop
Type
SaaS / Travel Tech